Thursday, April 21, 2011

GameSpot's PlayStation 3 News: Shadows of the Damned delayed to June 21

GameSpot's PlayStation 3 News
All of the News for PlayStation 3 games.

Shadows of the Damned delayed to June 21
21 Apr 2011, 7:35 pm

Suda 51 and Shinji Mikami's hell-bound action thriller collaboration for PS3 and Xbox 360 gets pushed back two weeks.

 

Judgment Day has been postponed a fortnight. Electronic Arts has confirmed that Shadows of the Damned will miss its previously announced June 7 release date, now landing in stores on June 21.

Shadows of the Damned tells the story of Garcia Hotspur, who goes on a trip to hell to save his true love, Paula. His travelling companion on the long, hard road through hell is a foul-mouthed demonic skull named Johnson that can morph into a variety of guns, but is also effective as a torch.

The Xbox 360 and PlayStation 3 action game is not the first collaboration between Suda 51's Grasshopper Manufacture studio and Shinji Mikami. The pair previously worked together when Suda's Killer 7 was published internationally by Capcom, with Mikami assisting on the game's story and serving as producer. Individually, Suda garnered acclaim for the No More Heroes series of games, while Mikami has been instrumental in the success of the Resident Evil franchise, producing the PlayStation original, as well as the critically acclaimed revamp of the franchise, Resident Evil 4.

Mikami and Suda aren't the only notable names attached to Shadows of the Damned. The game will also have a soundtrack composed by Akira Yamaoka, who created the score for the Silent Hill series.

For more on Shadows of the Damned, check out GameSpot's latest preview.

Read and Post Comments | Get the full article at GameSpot


"Shadows of the Damned delayed to June 21" was posted by Brendan Sinclair on Thu, 21 Apr 2011 11:35:57 -0700

You are receiving this email because you subscribed to this feed at blogtrottr.com.

If you no longer wish to receive these emails, you can unsubscribe from this feed.

GameSpot's PlayStation 3 News: Harry Potter and the Deathly Hallows: Part 2 due July 14 in UK

GameSpot's PlayStation 3 News
All of the News for PlayStation 3 games.

Harry Potter and the Deathly Hallows: Part 2 due July 14 in UK
21 Apr 2011, 5:47 pm

Second installment in EA's bifurcated series dropping in European markets a day before the film is released this summer; retailers indicate July 12 US bow.

Harry Potter and the Deathly Hallows: Part 1 was released last November alongside the film of the same name to a cold reception. Like the film, the video game adaptations were also bifurcated, and EA will have a chance at critical redemption this summer when Part 2 arrives during the week before the film drops this July.

The release date news stems from a new trailer for the game (embedded below), which is introduced by Emma Watson, who plays the part of Hermione Granger from J.K. Rowling's magical universe.

Harry Potter and the Deathly Hallows: Part 2 will arrive in theaters worldwide on July 15, which means gamers will have the first crack at the culmination of the Harry Potter universe.

July 14 is a Thursday, and the release date shown in the video is meant for the European market. Traditionally, games are released on Tuesdays in North America, which would make a July 12 release date likely for this region. A number of US retailers, including GameStop, are also listing the game for a July 12 bow.

Harry Potter and the Deathly Hallows: Part 2 will be available for the Xbox 360, PlayStation 3, Wii, DS, and PC. For more on the series, check out GameSpot's review of Harry Potter and the Deathly Hallows: Part 1.

Read and Post Comments | Get the full article at GameSpot


"Harry Potter and the Deathly Hallows: Part 2 due July 14 in UK" was posted by Eddie Makuch on Thu, 21 Apr 2011 09:47:40 -0700

You are receiving this email because you subscribed to this feed at blogtrottr.com.

If you no longer wish to receive these emails, you can unsubscribe from this feed.

GameSpot's PlayStation 3 News: Shift 2: Unleashed 'Legends' DLC coming April 26

GameSpot's PlayStation 3 News
All of the News for PlayStation 3 games.

Shift 2: Unleashed 'Legends' DLC coming April 26
21 Apr 2011, 6:00 pm

Electronic Arts' new racing game getting $10 content pack with 14 cars, five tracks from the '60s and '70s next week.

 

Get the full article at GameSpot


"Shift 2: Unleashed 'Legends' DLC coming April 26" was posted by Eddie Makuch on Thu, 21 Apr 2011 10:00:24 -0700

You are receiving this email because you subscribed to this feed at blogtrottr.com.

If you no longer wish to receive these emails, you can unsubscribe from this feed.

GameSpot's Xbox 360 Previews: Shadows of the Damned Updated Hands-On Preview

GameSpot's Xbox 360 Previews
All of the Previews for Xbox 360 games.

Shadows of the Damned Updated Hands-On Preview
21 Apr 2011, 5:04 pm

The latest game from Grasshopper Manufacture may be completely out of its mind, but that's hardly a bad thing.

 

Shadows of the Damned is a game with a customizable weapon system, where one of the weapons is a handgun called "the boner." In other words, you can upgrade your boner. Shadows of the Damned is also a game with hideous, horned demons. One of them is named Christopher. He's incredibly polite and speaks in a charming southern accent. Notice a pattern here? Shadows of the Damned is kind of insane.

As the latest project from No More Heroes developer Grasshopper Manufacture, Shadows of the Damned carries that same absurd sense of humor that fans of the studio have come to expect. The jokes are often vulgar, but they're well done if you don't mind a few rough chuckles in your video game dialogue. It's also a much darker game than previous Grasshopper titles; it's a game studio head Suda 51 describes as "a road movie set in Hell." Ultimately, what you've got here is a game of contrasts; it walks a fine line between horror and comedy. And if our recent hands-on demo is any indication, it seems to be pulling it off.

At its core, Shadows of the Damned is familiar stuff. It's a third-person shooter dressed up in themes of lightness and darkness (which you can read about in detail in our most recent preview). You've got a collection of guns that, despite such names as the boner, the teether, and the monocussioner, behave more or less like the usual array of shotguns and machine guns you've fired countless times before. The wrinkle here is that you need to remove the cloak of darkness from enemies to render them vulnerable to your gunfire. Thankfully, each of your weapons has a handy illuminating alternate fire to do so. In practice, it feels a lot like the flashlight mechanic from Alan Wake.

The difference here, of course, is that Shadows of the Damned is absolutely out of its mind and that the third-person shooter core is merely a springboard for various forms of insanity. For example, healing yourself during battle isn't done with mere health packs--you have to down a bottle of tequila or sake to restore your spirits. And the torch you carry to light up the darkened corners of the world is also a jive-talking English demon named Johnson. At one point, before encountering a particularly nasty boss, Johnson remarks, "It sounds like a cat having sex with a harmonica! And I don't mean the consensual kind." So that's Johnson.

One of our enemies during this demo was a giant head on a column or, rather, four heads on a single column. We had to fire at the glowing red orbs ornamenting this twisted statue while taking on a series of ghost demons that just couldn't help but take part in the festivities. After this run-and-gun action, we had to scale the interior of what appeared to be a massive church tower. This was achieved by leaping onto an equally massive chandelier and swinging about wildly, smashing everything in sight until we somehow made it up to the top. We're not sure how the physics of this section worked, but the bottom line here is that there was a lot of smashing. That appears to be something of a theme in this game, and we're OK with it.

The whole game takes place in Hell, as mentioned earlier, but this version of Hell looks more like a sleepy European village shrouded in darkness and evil spirits. Think of it as the world's worst (or best!) backpacking trip through Europe. The level we played through (a brief 15-minute chunk of the game) was a linear affair that involved a lot of running through narrow alleyways before encountering enemies in a large courtyard before being funneled back into a narrow alley of some sort. We're hoping that other parts of the game involve more freedom to explore this twisted city, though we will say that the environmental design is awfully well done. There always seems to be some terrifying castle or skyline looming ominously overhead that is hiding behind a dimly lit layer of fog.

Ultimately, though, it looks like Shadows of the Damned's biggest strength is its personality: protagonist Garcia Hotspur is a tattooed, slick-haired, purple-leather-jacket-wearing force to be reckoned with, and Johnson seems like a pretty entertaining costar. When you add some twisted enemy and boss designs, you've got a game that oozes character. Hopefully, the combat evolves into more than just Alan Wake light elements followed by "shoot the bright glowing thing on the boss," because then this game could be something special. We'll have to wait and see when Shadows of the Damned is released on June 21.

Read and Post Comments | Get the full article at GameSpot


"Shadows of the Damned Updated Hands-On Preview" was posted by Shaun McInnis on Thu, 21 Apr 2011 09:04:27 -0700

You are receiving this email because you subscribed to this feed at blogtrottr.com.

If you no longer wish to receive these emails, you can unsubscribe from this feed.

GameSpot's Xbox 360 Previews: NCAA Football 12 First Look Preview

GameSpot's Xbox 360 Previews
All of the Previews for Xbox 360 games.

NCAA Football 12 First Look Preview
21 Apr 2011, 4:38 pm

We run you through a quick introduction to the visual changes in this year's college football sim.

     

Get the full article at GameSpot


"NCAA Football 12 First Look Preview" was posted by Shaun McInnis on Thu, 21 Apr 2011 08:38:50 -0700

You are receiving this email because you subscribed to this feed at blogtrottr.com.

If you no longer wish to receive these emails, you can unsubscribe from this feed.

GameSpot's PlayStation 3 Previews: Shadows of the Damned Updated Hands-On Preview

GameSpot's PlayStation 3 Previews
All of the Previews for PlayStation 3 games.

Shadows of the Damned Updated Hands-On Preview
21 Apr 2011, 5:04 pm

The latest game from Grasshopper Manufacture may be completely out of its mind, but that's hardly a bad thing.

 

Shadows of the Damned is a game with a customizable weapon system, where one of the weapons is a handgun called "the boner." In other words, you can upgrade your boner. Shadows of the Damned is also a game with hideous, horned demons. One of them is named Christopher. He's incredibly polite and speaks in a charming southern accent. Notice a pattern here? Shadows of the Damned is kind of insane.

As the latest project from No More Heroes developer Grasshopper Manufacture, Shadows of the Damned carries that same absurd sense of humor that fans of the studio have come to expect. The jokes are often vulgar, but they're well done if you don't mind a few rough chuckles in your video game dialogue. It's also a much darker game than previous Grasshopper titles; it's a game studio head Suda 51 describes as "a road movie set in Hell." Ultimately, what you've got here is a game of contrasts; it walks a fine line between horror and comedy. And if our recent hands-on demo is any indication, it seems to be pulling it off.

At its core, Shadows of the Damned is familiar stuff. It's a third-person shooter dressed up in themes of lightness and darkness (which you can read about in detail in our most recent preview). You've got a collection of guns that, despite such names as the boner, the teether, and the monocussioner, behave more or less like the usual array of shotguns and machine guns you've fired countless times before. The wrinkle here is that you need to remove the cloak of darkness from enemies to render them vulnerable to your gunfire. Thankfully, each of your weapons has a handy illuminating alternate fire to do so. In practice, it feels a lot like the flashlight mechanic from Alan Wake.

The difference here, of course, is that Shadows of the Damned is absolutely out of its mind and that the third-person shooter core is merely a springboard for various forms of insanity. For example, healing yourself during battle isn't done with mere health packs--you have to down a bottle of tequila or sake to restore your spirits. And the torch you carry to light up the darkened corners of the world is also a jive-talking English demon named Johnson. At one point, before encountering a particularly nasty boss, Johnson remarks, "It sounds like a cat having sex with a harmonica! And I don't mean the consensual kind." So that's Johnson.

One of our enemies during this demo was a giant head on a column or, rather, four heads on a single column. We had to fire at the glowing red orbs ornamenting this twisted statue while taking on a series of ghost demons that just couldn't help but take part in the festivities. After this run-and-gun action, we had to scale the interior of what appeared to be a massive church tower. This was achieved by leaping onto an equally massive chandelier and swinging about wildly, smashing everything in sight until we somehow made it up to the top. We're not sure how the physics of this section worked, but the bottom line here is that there was a lot of smashing. That appears to be something of a theme in this game, and we're OK with it.

The whole game takes place in Hell, as mentioned earlier, but this version of Hell looks more like a sleepy European village shrouded in darkness and evil spirits. Think of it as the world's worst (or best!) backpacking trip through Europe. The level we played through (a brief 15-minute chunk of the game) was a linear affair that involved a lot of running through narrow alleyways before encountering enemies in a large courtyard before being funneled back into a narrow alley of some sort. We're hoping that other parts of the game involve more freedom to explore this twisted city, though we will say that the environmental design is awfully well done. There always seems to be some terrifying castle or skyline looming ominously overhead that is hiding behind a dimly lit layer of fog.

Ultimately, though, it looks like Shadows of the Damned's biggest strength is its personality: protagonist Garcia Hotspur is a tattooed, slick-haired, purple-leather-jacket-wearing force to be reckoned with, and Johnson seems like a pretty entertaining costar. When you add some twisted enemy and boss designs, you've got a game that oozes character. Hopefully, the combat evolves into more than just Alan Wake light elements followed by "shoot the bright glowing thing on the boss," because then this game could be something special. We'll have to wait and see when Shadows of the Damned is released on June 21.

Read and Post Comments | Get the full article at GameSpot


"Shadows of the Damned Updated Hands-On Preview" was posted by Shaun McInnis on Thu, 21 Apr 2011 09:04:27 -0700

You are receiving this email because you subscribed to this feed at blogtrottr.com.

If you no longer wish to receive these emails, you can unsubscribe from this feed.

GameSpot's PlayStation 3 Previews: NCAA Football 12 First Look Preview

GameSpot's PlayStation 3 Previews
All of the Previews for PlayStation 3 games.

NCAA Football 12 First Look Preview
21 Apr 2011, 4:38 pm

We run you through a quick introduction to the visual changes in this year's college football sim.

     

Get the full article at GameSpot


"NCAA Football 12 First Look Preview" was posted by Shaun McInnis on Thu, 21 Apr 2011 08:38:50 -0700

You are receiving this email because you subscribed to this feed at blogtrottr.com.

If you no longer wish to receive these emails, you can unsubscribe from this feed.